TOKYO: The Dragon Age series has always been attracting its fans. When Dragon Age: Origins hit stores in back in 2009, it received praise from players and critics alike. It was an example of what Bio Ware does best.
Creating an expansive and interesting world filled with lore rivaling established fantasy franchises like George R.R. Martin’s A Song of Ice and Fire or R. A. Salvatore’s Drizzt Saga. Dragon Age: Origins was the result of four years of hard work and the final product sparkled with the love and dedication poured into it.
Following the success of the first game, Bio Ware created a sequel in little more than a year, which was released in 2011: Dragon Age II. The loss of freedom and choice among other design features made Dragon Age II seem like a major step backward from the first game.